Welcome! Deals 24 per tick for 16 to 21 ticks. SV FIRE: +8 SV COLD: +8 I am interested in a DE necro right now but am open to suggestions if another race is better suited. Class: BRD NEC WIZ MAG ENC (4.3 DPS; 3.2 DPM), Summons the target's corpse to your location. Just remember that both health and mana are effectively power to fuel your spells, but that each of them works differently: Mana is readily available, immediately exploitable resource to cast your spells, while Health is not immediately available, but makes your life much easier and safer. Class: SHD NEC WT: 0.0 Size: TINY Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Slot: SECONDARY Thanks for reading our Classic EQ / Project 1999 leveling guide… Words of Odus, +(PARALYZING EARTH) +Skill UPs+ Class: ALL After reading, you can decide for yourself and unlike some classes, even dumping all your points into a poor stat will not break your Necromancer, they are so self-sufficient. WT: 1.0 Size: MEDIUM WT: 5.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Class: NEC The 16DD proc really sped up my kill rate and I have my first gear that wasnt newbie fodder! SV DISEASE: +9 SV DISEASE: +10 SV POISON: +10 Effect: Invisibility versus Undead (Any Slot/Can Equip, Casting Time: 8.0) AC: 5 SV FIRE: +8 SV COLD: +8 Slot: FACE AC: 35 02-01-2019, 01:44 AM. Thanks. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: EAR HP: +65 MANA: +45 Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50 WT: 10.0 Size: LARGE AC: 4 I really wanted to play an iksar necro but have no idea about where to go to solo. WT: 0.1 Size: TINY Slot: PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Charges: 10 etc. Charges: 3 STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110 AC: -15 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 WT: 0.0 Size: TINY Words of Refuge One side note is a wisp that spawns right at the spire. WIS: +2 INT: +2 HP: +30 MANA: +30 WT: 3.5 Size: MEDIUM Outside the arena I killed the two aviak guards for hours. SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 The caster loses 6 health per tick, and restores 4 mana per tick. Dervish Cutthroats here or the orc camps. Abilities listed in the "Pet Skills" column apply to all subsequent pets (all pets after level 8 will kick and bash, for example) unless otherwise noted. Race: ALL, LORE ITEM Class: NEC Race: ALL, MAGIC ITEM Interestingly, I saw a familiar face on the orc highway. STR: +5 WIS: +5 INT: +10 MANA: +50 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP She drops a lute everytime that sells to the vendors there for 1.5pp. Class: NEC WIZ MAG ENC Slot: HANDS I will help you guide through the first 15 levels and then help you reach level 50 and what to do once you hit it. Race: ALL, Slot: FINGER Words of Cazic-Thule WT: 1.5 Size: MEDIUM STR: +5 HP: +45 STA: +15 INT: +9 MANA: +70 Reduces the target's STR by 37 to 40, and the target's AC by 16 to 18. AC: 60 This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. This time I was out to kill yet another bard. Learn how to farm plat in EQ from level 1 to 60. Class: ALL Slot: PRIMARY Plus they drop some coin as well so all and all it probably added up to 14pp a kill. Effect: Regeneration (Worn) Cures a target's disease, removing 8 disease counters from the target. Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM WIS: +8 INT: +8 MANA: +45 Skill: Piercing Atk Delay: 30 Words of Spirit, (HARMSHIELD) It all came back fairly quickly after a few initial hick-ups. Race: ALL, MAGIC ITEM Necromancers have access to one pet focus item. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 0.1 Size: TINY STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +30 MANA: +30 Race: ALL, LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL, MAGIC ITEM LORE ITEM WT: 2.5 Size: MEDIUM INT: +5 WT: 2.5 Size: TINY Slot: CHEST Restores targets mana by 100 at the cost of 300 mana. With Kunark nearly here there is so much to look forward to doing!! SV FIRE: +1 SV DISEASE: +4 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 AC: 14 Race: ALL, MAGIC ITEM LORE ITEM AC: 10 Class: CLR DRU BRD SHM NEC WIZ MAG ENC Slot: HEAD Grants the caster invisibility, ultravision, and increases area of sight by 115%. Iksar Leveling Guide? AC: 6 Class: NEC AC: 4 WT: 0.0 Size: MEDIUM WT: 0.1 Size: TINY WT: 0.0 Size: TINY This kind of guide is more about exploring Norrath, than it is about leveling; because, traveling half way across the world and setting up a new bind for 2 levels is a waste of time. WT: 0.7 Size: MEDIUM Deals 20 damage per tick for 15 to 16 ticks. Words of Abatement Class: NEC WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Must be in the same zone as the corpse. Spells such as Numb the Dead, Rest the Dead, and Screaming Terror all use Charisma as part of their formulas. Slot: PRIMARY Slot: HEAD Most choose to worship either Cazic-Thule, or Innoruuk the Prince of Hate, as it ties in well their role. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Starter Tip - Dump your first 5 training points into Sense Heading. Words of Acquisition (Azia), (CALL OF BONES) (6.7 DPS; 3.2 DPM). AC: 9 INT: +4 Decreases fire, poison and disease resist by 14 to 18. AC: 8 INT: +20 HP: +25 MANA: +85 Class: WAR CLR PAL RNG SHD DRU MNK Deity: Innoruuk, MAGIC ITEM STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100 Whilst necromancers don't get a lot of nukes, they still pack quite a punch and can be quite nice with a primary Specialization. Level 55-60 – Chardok. Slot: FEET Soon I found myself outfitted in new gear and gone were the days of full cloth!! My real first memory of EQ was camping Orc1 with other newbs on my human monk back in 1999. Class: ALL AC: 4 Root. Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM NO DROP Skill: 1H Blunt Atk Delay: 25 After getting all my new spells and dumping all my training points into research I decided to head to Upper Guk. Race: ALL, Slot: NECK STR: +3 WIS: +5 HP: +15 Increases the target's armor by 11 to 13. Race: ALL, MAGIC ITEM LORE ITEM Here are a couple reason's why I say this. SV MAGIC: +10 If you are playing on a server that is in Kunark or Velious or later you may find those leveling guides more accurate and useful for you. DEX: +5 INT: +3 HP: +20 MANA: +20 Race: DEF HEF So I decided to try to get some solo experience and grind as fast as I could. Kunark is about Kunark era changes to gearing, and items that are found in Kunark content. Slot: FINGER Effect: Conjure Corpse (Must Equip, Casting Time: 18.0) Requires a. Cures a disease, removing 1 disease counter from the target. SV DISEASE: +10 SV POISON: +10 INT: +10 SV MAGIC: +5 AC: 22 WT: 1.5 Size: SMALL All WARRIOR pets from Bone Walk up have the ability to Bash (stun/interrupt) and Kick. WT: 0.1 Size: SMALL Power Leveling is completely legal, but out of respect for others, give up the space to appropriate levels to the zone you are in. Then change the secondary hotkey for hotkeys 3-6 to your movement keys. Slot: WRIST DEX: +2 STA: +5 INT: +8 HP: +35 MANA: +10 Class: NEC The line begins with Dark Pact, and when it reaches Call of Bones the Necromancer's skin melts away, turning them into a skeleton. Increases the caster's minion's attack speed by 22% to 30%, STR by 26 to 33, and AC by 6 to 8. Drains 132 to 150 health from the target. WIS: +4 INT: +4 Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 Breaks on direct damage. DEX: +2 CHA: +5 INT: +6 Decaying skeletons are pretty sparse in Nektulos Forest, so I decided to journey to the West Freeport newbie zone. Deals 140 to 162 damage to an undead target. SV FIRE: +8 SV COLD: +8 7) gear is meaningless – I have got to level 55 with 8 equipment slots completely empty – Circlet of Shadow and Jboots are the only real game changing pieces of equipment. Why leave an island that's so good, particularly in the early game [You must be logged in to view images.Log in or Register. Words of Recluse Effect: Steelskin (Any Slot, Casting Time: Instant) Words of Absorption, (HAUNTING CORPSE) WIS: +2 INT: +2 STA: +15 CHA: +7 INT: +15 HP: +70 MANA: +50 INT: +5 MANA: +10 Slot: ARMS AC: 5 Words of Materials Roots target undead to the ground, dealing between 26 and 75 damage, and lasts 8 ticks. I stayed killing guards with a few short trips over to KFC in Southern Karana until level 24. Some notes on newbie zones based on starting city: Western Antonica. Words of Neglect Class: ALL This will mean decreased downtime, lowers the amount of time you need to lifetap, and generally more stable play. Slot: EAR DMG: 19 It was time to put on my traveling shoes. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Iksars are limited to choosing Cazic-Thule. Race: ALL, Slot: EAR STR: -5 DEX: -5 STA: -5 CHA: -25 WIS: +6 INT: +6 HP: +50 MANA: +50 (7.579dpm..1819 Total), Absorbs 521 to 600 damage. Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO TRADE Lich. Race: ALL, Slot: FINGER Deals 505 to 540 cold damage to the target. WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM MAGIC ITEM LORE ITEM Class: WAR CLR SHD BRD ROG NEC WIZ MAG ENC Class: ALL by Drazzminius. So I gated to the tunnel, got a sow, and headed off to Nagafen's Lair (Sol B). AC: 4 Restores targets mana by 150 at the cost of 400 mana. This covers many of the DoTs, Lifetaps, and Undead Charms. HP: +15 MANA: +20 (Chardok revamp drop), Restores 1000 mana to the caster's mana pool. AC: 25 Slot: EAR Slot: NECK Must be in the same zone as the corpse. The caster loses 22 health per tick, and restores 20 mana per tick. Necromancers have maybe the hardest choice of all. Deals 6 direct damage + 5 per tick for 2 to 7 ticks. Slot: CHEST WT: 0.5 Size: MEDIUM SV FIRE: +10 Focus Effect: Minion of Hate A word of advice: Some of the skills are considered “Criminal Acts”, which means that if you cast this in front of NPC (Non Player Character) witnesses, the justice system in ESO will mark you as a criminal, meaning that you will be killed on sight by guards. Slot: FINGER Breaks randomly. Race: ALL, MAGIC ITEM NO DROP Reduces the target's STR by 50, and the target's AC by 19 to 21. Things went smooth for awhile but then PoW out of nowhere we wiped out. Easier to build faction with good races to access their areas faster and more efficiently, Generally have more access to cities/hubs/zones than other necromancer races. AC: 15 Race: HUM ERU DEF GNM IKS. For a comparison of the efficiency of spells by level see: Necromancer Spell Lines. INT: +3 AGI: +8 HP: +10 MANA: +5 Necromancer. The purpose of this section is to point out the shortcomings of this guide, and what details we still need more detailed information on. WT: 0.1 Size: TINY SV DISEASE: -10 SV POISON: -10 Class: NEC WIZ MAG ENC WT: 0.2 Size: SMALL Race: ALL, MAGIC ITEM Slot: PRIMARY Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) WT: 0.2 Size: SMALL SV MAGIC: +5 Class: NEC Short range, random direction teleportation. WT: 7.9 Size: LARGE Slot: EAR STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 But on P99 their loot table was completely broken and totally not worth the time. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 I put level 40 on grind status and got through that in a day. AC: 10 Necromancers are amazing in that they are pretty good even with low stats. Eventually a higher level camp and dragged our corpses up for us. Class: NEC Class: MAG Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP INT: +5 AGI: +5 Race: ALL, MAGIC ITEM NO DROP I even got WTFPWNED by a fire beetle!! Class: NEC WIZ MAG ENC AC: 2 Race: ALL, MAGIC ITEM Lasts 16 ticks. Class: ALL Effect: Light Healing (Any Slot, Casting Time: Instant) Slot: CHEST AC: 4 Running back from the tunnel I knew what was in store. INT: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: NEC Decreases fire, poison and disease resist by 33 to 36. Class: ALL AC: 6 Level 51-60 – Howling Stones – Start around entrance. The spears sold for 10.5pp a piece and shields vendor for 1.5pp. Since 50 Ive joined a great guild, seen the planes again, and farmed like every necro has to by law. Slot: CHEST HP: +55 MANA: +55 Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Class: ALL Slot: BACK We should begin by understanding that each of these two have a certain advantage. Class: NEC WIZ MAG ENC Cannot attack or cast spells while immune. Snares movement speed by 40%. Class: ALL Drains 720 health from the target. Class: NEC WIZ MAG ENC Mostly, because everything was so overcamped/farmed and I wanted to level quickly. Basically, I hung out in the newbie zone until I killed enough things to go back and buy my first pet spell. Race: ALL, Slot: BACK Necromancers also have access to one of the most powerful mana regenerating abilities in the game: the "Lich" line of spells.