Great normals, crazy roll, great cc, and the one of the games best acs. The Fire-Breathing Fist. Head Spear – Down + high punch. You're not going to be spamming this move over and over again, but you'll be using it more selectively to trap your opponent in situations where you … Electricity – Press punch repeatedly. Throw fireballs at medium distance until Chun jumps in, then counter with a Shoryuken (the HP one is the better option). Tatsumaki Senpuukyaku – Down, down + back, back + kick. Ken is much more than a Ryu clone in Street Fight 5. Shoryuken – Forward, down, down + forward + punch. TATSU MAKI SEN PUU KYAKU: Down, Down/Back, Back + Kick. All Details. TATSU MAKI SEN PUU KYAKU: Down, Down/Back, Back + Kick. HEAD SPEAR: Down + Punch in air. Ken's primary zoning tool, and is effective in combos and block strings as well. Ken is solid with standard mix ups as well as little tricks … As somebody who has recently bought a SNES Classic, I’ve found that one of the best parts of having easy access to these older games is how simple they make duelling it out with your friends on the sofa in classic arcade-style games. Fireball (Hadouken): d, df, f + Punch Dragon Punch (Shoryuken): f, d, df + Punch … n/a Rating. SHO RYU KEN: Forward, Down, Down/Forward + Punch I am at fil@alcatel.demon.co.uk - which is the Reply address of this document. Dash Punch – Hold back for 2 seconds, forward + punch. Pro-tip: let yourself get beat for about ten matches whilst you figure out how to do her fireball, then get beat another ten times because that’s the only thing you learnt. FLASH KICK: Hold Down 2 sec., then press Up + Kick, YOGA FIRE: Down, Down/Forward, Forward + Punch The Shoryuken (known colloquially as the \"Dragon Punch\") is one of the special moves used by Ryu, Ken, and various other characters in the Street Fighter series. Back + Up or Up + Back – The diagonal position between back and up. The first punch will be a jab, followed by a strong punch and a fierce punch. Lighting Kick – Repeatedly press kick. Axe Kick: close, Hard Kick Drop Knee: Light Kick in air Arm Throw (Seoi Nage): close, b or f + Medium or Hard Punch Back Roll (Tomoe Nage): close, b or f + Medium or Hard Kick Special Moves. KNEE BASH THROW. LIGHTNING KICK: Press Kick repeatedly You won’t be playing dress-up with this Ken, because he’s a martial artist who can create fireballs out of thin air. Shakunetsu Hadoken – Back, down + back, down, down + forward, forward + kick. YOGA TELEPORT: Forward, Down, Down/Forward + all Punch or Kick buttons; HADOUKEN (FIREBALL) QUARTER CIRCLE FORWARD + PUNCH. This move can be done three times in a row and Fei will unleash a set of three punches out on the enemy. Psycho Crusher – Hold back for 2 seconds, forward, punch. SPINNING PILE DRIVER: 360 degree move towards the opponent + Punch, HORIZONTAL ROLL: Hold Back 2 sec., then press Forward + Punch Occupation: Martial Artist. The damage of the first hit has been lowered and the range of the throw was decreased slightly since Super Turbo to negate abuse of repeatable throw loops. Fireball – Back, back + down, down, down + forward, forward + punch. He loves to conquer his enemies, to see them flee before him, to hear the lamentations of their wom- oh wait, that’s someone else. Yoga Teleport – Forward, down, forward + down + all kick or all punch buttons. have to spend in arcades for this information. Ken Ultra Street Fighter 2 moves Overview. ... M. 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